[PATCH 03/10] wined3d: Use draw_binding in surface_realize_palette().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 24 15:08:43 CDT 2011
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 604073d..3edb48b 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -811,7 +811,7 @@ static void surface_realize_palette(struct wined3d_surface *surface)
/* Propagate the changes to the drawable when we have a palette. */
if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
- surface_load_location(surface, SFLAG_INDRAWABLE, NULL);
+ surface_load_location(surface, surface->draw_binding, NULL);
}
static HRESULT surface_draw_overlay(struct wined3d_surface *surface)
--
1.7.3.4
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