[PATCH 05/10] wined3d: Use draw_binding in swapchain_gl_present().

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 24 15:08:45 CDT 2011


---
 dlls/wined3d/swapchain.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 20c2323..fe1a510 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -614,7 +614,7 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
          * the texture / sysmem copy needs to be reloaded from the drawable
          */
         if (swapchain->presentParms.SwapEffect == WINED3DSWAPEFFECT_FLIP)
-            surface_modify_location(swapchain->back_buffers[0], SFLAG_INDRAWABLE, TRUE);
+            surface_modify_location(swapchain->back_buffers[0], swapchain->back_buffers[0]->draw_binding, TRUE);
     }
 
     if (fb->depth_stencil)
-- 
1.7.3.4




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