[PATCH 04/10] wined3d: Get rid of the location fixup in surface_blt_fbo().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 25 14:04:58 CDT 2011
---
dlls/wined3d/surface.c | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 49dbc68..ec3cf20 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1207,11 +1207,6 @@ static void surface_blt_fbo(struct wined3d_device *device, const WINED3DTEXTUREF
break;
}
- if (src_location == SFLAG_INDRAWABLE && surface_is_offscreen(src_surface))
- src_location = SFLAG_INTEXTURE;
- if (dst_location == SFLAG_INDRAWABLE && surface_is_offscreen(dst_surface))
- dst_location = SFLAG_INTEXTURE;
-
/* Make sure the locations are up-to-date. Loading the destination
* surface isn't required if the entire surface is overwritten. (And is
* in fact harmful if we're being called by surface_load_location() with
--
1.7.3.4
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