[PATCH 2/5] wined3d: Make the target parameter to is_full_clear() const.
Henri Verbeet
hverbeet at codeweavers.com
Sun Aug 28 16:27:46 CDT 2011
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ab9f657..a50fdd7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -581,7 +581,7 @@ void device_switch_onscreen_ds(struct wined3d_device *device,
wined3d_surface_incref(device->onscreen_depth_stencil);
}
-static BOOL is_full_clear(struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
+static BOOL is_full_clear(const struct wined3d_surface *target, const RECT *draw_rect, const RECT *clear_rect)
{
/* partial draw rect */
if (draw_rect->left || draw_rect->top
--
1.7.3.4
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