[PATCH] wined3d: Remove a useless NULL check (Coverity)
Marcus Meissner
meissner at suse.de
Tue Aug 30 08:51:27 CDT 2011
Hi,
we check rt for NULL, but 3 lines higher it is already dereferenced.
So leave the check out. CID5289
Ciao, Marcus
---
dlls/wined3d/context.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index de0933c..e44ee81 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2076,7 +2076,7 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
ENTER_GL();
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->draw_binding);
LEAVE_GL();
- if (rt && rt->resource.format->id != WINED3DFMT_NULL)
+ if (rt->resource.format->id != WINED3DFMT_NULL)
rt_mask = 1;
else
rt_mask = 0;
--
1.7.1
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