[PATCH 1/5] ddraw: Make the OpenGL renderer the default one.

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 30 13:12:31 CDT 2011


This imlicitly gets rid of the "auto" option as well, since there's no way to
explicitly specify it. This will no doubt cause its share of regressions, but
I prefer actually fixing those bugs to running into the surface implementation
switching code every time I try to fix something in ddraw.
---
 dlls/ddraw/main.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/ddraw/main.c b/dlls/ddraw/main.c
index 37a125d..38f4814 100644
--- a/dlls/ddraw/main.c
+++ b/dlls/ddraw/main.c
@@ -37,7 +37,7 @@
 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
 
 /* The configured default surface */
-WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
+WINED3DSURFTYPE DefaultSurfaceType = SURFACE_OPENGL;
 
 /* DDraw list and critical section */
 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
-- 
1.7.3.4




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