[PATCH 3/4] wined3d: Make the device parameter to wined3d_device_get_transform() const.
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 31 13:40:44 CDT 2011
---
dlls/wined3d/device.c | 2 +-
include/wine/wined3d.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ba68866..ed8afc8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1899,7 +1899,7 @@ HRESULT CDECL wined3d_device_set_transform(struct wined3d_device *device,
}
-HRESULT CDECL wined3d_device_get_transform(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_transform(const struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix)
{
TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index a038260..a5342bc 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2259,7 +2259,7 @@ HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device,
UINT stage, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *device,
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
-HRESULT __cdecl wined3d_device_get_transform(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration);
--
1.7.3.4
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