[PATCH 3/5] wined3d: Only unload the surface when we're using GL for rendering in updateSurfaceDesc().

Henri Verbeet hverbeet at codeweavers.com
Sun Dec 4 08:50:14 CST 2011


---
 dlls/wined3d/device.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 515ff06..5b48d77 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5230,7 +5230,8 @@ static HRESULT updateSurfaceDesc(struct wined3d_surface *surface,
     surface->resource.multisample_type = swapchain_desc->multisample_type;
     surface->resource.multisample_quality = swapchain_desc->multisample_quality;
 
-    surface->resource.resource_ops->resource_unload(&surface->resource);
+    if (device->d3d_initialized)
+        surface->resource.resource_ops->resource_unload(&surface->resource);
 
     if (surface->pow2Width != swapchain_desc->backbuffer_width
             || surface->pow2Height != swapchain_desc->backbuffer_height)
-- 
1.7.3.4




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