[PATCH 2/5] ddraw: Destroy the swapchain in the DllMain() cleanup handler.

Henri Verbeet hverbeet at codeweavers.com
Tue Dec 6 15:57:45 CST 2011


This is mostly to make sure there aren't any resources still being references
by wined3d.
---
 dlls/ddraw/main.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/ddraw/main.c b/dlls/ddraw/main.c
index caf9f9b..c9d5139 100644
--- a/dlls/ddraw/main.c
+++ b/dlls/ddraw/main.c
@@ -945,6 +945,9 @@ DllMain(HINSTANCE hInstDLL,
                 IDirectDraw4_AddRef(&ddraw->IDirectDraw4_iface);
                 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
 
+                if (ddraw->wined3d_swapchain)
+                    ddraw_destroy_swapchain(ddraw);
+
                 /* Does a D3D device exist? Destroy it
                     * TODO: Destroy all Vertex buffers, Lights, Materials
                     * and execute buffers too
-- 
1.7.3.4




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