[PATCH 2/5] wined3d: Properly check if a surface has a DIB section in gdi_surface_map().
Henri Verbeet
hverbeet at codeweavers.com
Wed Dec 7 15:08:56 CST 2011
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e7ae65b..b7a120e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1983,7 +1983,7 @@ static void gdi_surface_map(struct wined3d_surface *surface, const RECT *rect, D
TRACE("surface %p, rect %s, flags %#x.\n",
surface, wine_dbgstr_rect(rect), flags);
- if (!surface->resource.allocatedMemory)
+ if (!(surface->flags & SFLAG_DIBSECTION))
{
/* This happens on gdi surfaces if the application set a user pointer
* and resets it. Recreate the DIB section. */
--
1.7.3.4
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