[PATCH 1/5] wined3d: The VertexAttrib*h[v] calls in NV_half_float depend on NV_vertex_program.
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 8 14:04:02 CST 2011
Based on a patch by Aurélien Couderc.
---
dlls/wined3d/drawprim.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index bfc5ba4..3b18c63 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -384,7 +384,7 @@ static inline void send_attribute(const struct wined3d_gl_info *gl_info,
/* Are those 16 bit floats. C doesn't have a 16 bit float type. I could read the single bits and calculate a 4
* byte float according to the IEEE standard
*/
- if (gl_info->supported[NV_HALF_FLOAT])
+ if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
{
/* Not supported by GL_ARB_half_float_vertex */
GL_EXTCALL(glVertexAttrib2hvNV(index, ptr));
@@ -397,7 +397,7 @@ static inline void send_attribute(const struct wined3d_gl_info *gl_info,
}
break;
case WINED3DFMT_R16G16B16A16_FLOAT:
- if (gl_info->supported[NV_HALF_FLOAT])
+ if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
{
/* Not supported by GL_ARB_half_float_vertex */
GL_EXTCALL(glVertexAttrib4hvNV(index, ptr));
--
1.7.3.4
More information about the wine-patches
mailing list