[PATCH 2/5] wined3d: Print the GL_RENDERER string when no "card selector" is available in wined3d_guess_card().
Henri Verbeet
hverbeet at codeweavers.com
Thu Dec 8 14:04:03 CST 2011
---
dlls/wined3d/directx.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c2d5c2f..57c3058 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2150,8 +2150,8 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *
return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
}
- FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
- *gl_vendor, *card_vendor);
+ FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
+ *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
/* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
* for Nvidia was because the hardware and drivers they make are of good quality. This makes
--
1.7.3.4
More information about the wine-patches
mailing list