[PATCH 2/5] wined3d: Print the GL_RENDERER string when no "card selector" is available in wined3d_guess_card().

Henri Verbeet hverbeet at codeweavers.com
Thu Dec 8 14:04:03 CST 2011


---
 dlls/wined3d/directx.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c2d5c2f..57c3058 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2150,8 +2150,8 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *
         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
     }
 
-    FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
-                     *gl_vendor, *card_vendor);
+    FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
+            *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
 
     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
-- 
1.7.3.4




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