[PATCH 2/5] ddraw/tests: Remove a redundant IDirect3DDevice7_SetViewport() call.
Henri Verbeet
hverbeet at codeweavers.com
Mon Dec 19 08:16:50 CST 2011
---
dlls/ddraw/tests/d3d.c | 10 ----------
1 files changed, 0 insertions(+), 10 deletions(-)
diff --git a/dlls/ddraw/tests/d3d.c b/dlls/ddraw/tests/d3d.c
index 962bfad..dc88a84 100644
--- a/dlls/ddraw/tests/d3d.c
+++ b/dlls/ddraw/tests/d3d.c
@@ -651,16 +651,6 @@ static void ProcessVerticesTest(void)
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
- /* Keep the viewport simpler, otherwise we get bad numbers to compare */
- vp.dwX = 0;
- vp.dwY = 0;
- vp.dwWidth = 100;
- vp.dwHeight = 100;
- vp.dvMinZ = 1.0;
- vp.dvMaxZ = 0.0;
- rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
- ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n");
-
/* Check the results */
ok(compare_vec4(&out[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096),
"Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n",
--
1.7.3.4
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