[PATCH 2/4] wined3d: Make volumetexture_ops static.

Henri Verbeet hverbeet at codeweavers.com
Tue Feb 1 12:39:52 CST 2011


---
 dlls/wined3d/volumetexture.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index ac7674a..7da1cf1 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -85,7 +85,7 @@ static void volumetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3D
     texture->baseTexture.texture_rgb.dirty = FALSE;
 }
 
-const struct wined3d_texture_ops volumetexture_ops =
+static const struct wined3d_texture_ops volumetexture_ops =
 {
     volumetexture_bind,
     volumetexture_preload,
-- 
1.7.3.4




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