[PATCH 2/4] wined3d: Make volumetexture_ops static.
Henri Verbeet
hverbeet at codeweavers.com
Tue Feb 1 12:39:52 CST 2011
---
dlls/wined3d/volumetexture.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index ac7674a..7da1cf1 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -85,7 +85,7 @@ static void volumetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3D
texture->baseTexture.texture_rgb.dirty = FALSE;
}
-const struct wined3d_texture_ops volumetexture_ops =
+static const struct wined3d_texture_ops volumetexture_ops =
{
volumetexture_bind,
volumetexture_preload,
--
1.7.3.4
More information about the wine-patches
mailing list