d3dx9_36: make sure return values are used (LLVM/Clang)
Austin English
austinenglish at gmail.com
Tue Feb 8 18:05:58 CST 2011
--
-Austin
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diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c
index 1f31d81..a68d226 100644
--- a/dlls/d3dx9_36/tests/texture.c
+++ b/dlls/d3dx9_36/tests/texture.c
@@ -421,6 +421,8 @@ static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
+ ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
ok(desc.Width == 256, "Returned width %d, expected %d\n", desc.Width, 256);
ok(desc.Height == 256, "Returned height %d, expected %d\n", desc.Height, 256);
@@ -435,6 +437,8 @@ static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
+ ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
ok(desc.Width == 1, "Returned width %d, expected %d\n", desc.Width, 1);
ok(desc.Height == 1, "Returned height %d, expected %d\n", desc.Height, 1);
@@ -456,6 +460,8 @@ static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
+ ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
/* Conditional NPOT may create a texture with different dimensions, so allow those
situations instead of returning a fail */
@@ -542,6 +548,7 @@ static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
+ ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
IDirect3DTexture9_Release(texture);
@@ -554,6 +561,7 @@ static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
if (texture)
{
hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc);
+ ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK);
ok(desc.Format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", desc.Format, D3DFMT_A8R8G8B8);
IDirect3DTexture9_Release(texture);
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