wined3d: Update detection of vertex blend capabilities
Jeremy Chin
rekless at fastmail.fm
Sun Jan 2 03:41:12 CST 2011
---
dlls/wined3d/directx.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index da179a7..2b7e5ce 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2318,7 +2318,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
}
- if (gl_info->supported[ARB_VERTEX_BLEND])
+ if (gl_info->supported[ARB_VERTEX_BLEND] || gl_info->supported[ARB_VERTEX_PROGRAM])
{
glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
gl_info->limits.blends = gl_max;
--
1.6.2
------------dsefJybtwZyBIIv1Is0YOI--
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