[PATCH 2/4] wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 7 03:16:39 CST 2011
---
dlls/wined3d/buffer.c | 2 +-
dlls/wined3d/cubetexture.c | 5 +++--
dlls/wined3d/resource.c | 7 +++----
dlls/wined3d/surface_base.c | 5 +++--
dlls/wined3d/texture.c | 5 +++--
dlls/wined3d/volume.c | 5 +++--
dlls/wined3d/volumetexture.c | 5 +++--
dlls/wined3d/wined3d_private.h | 2 +-
8 files changed, 20 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index cdcecf3..b80eac6 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -785,7 +785,7 @@ static DWORD STDMETHODCALLTYPE buffer_SetPriority(IWineD3DBuffer *iface, DWORD p
static DWORD STDMETHODCALLTYPE buffer_GetPriority(IWineD3DBuffer *iface)
{
- return resource_get_priority((IWineD3DResource *)iface);
+ return resource_get_priority((IWineD3DResourceImpl *)iface);
}
/* The caller provides a context and binds the buffer */
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index c80e5ab..ef142a2 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -233,8 +233,9 @@ static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *ifa
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
}
-static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface) {
- return resource_get_priority((IWineD3DResource *)iface);
+static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface)
+{
+ return resource_get_priority((IWineD3DResourceImpl *)iface);
}
/* Do not call while under the GL lock. */
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index c211572..3d62de9 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -259,11 +259,10 @@ DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
return PriorityOld;
}
-DWORD resource_get_priority(IWineD3DResource *iface)
+DWORD resource_get_priority(struct IWineD3DResourceImpl *resource)
{
- IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
- TRACE("(%p) : returning %d\n", This, This->resource.priority );
- return This->resource.priority;
+ TRACE("resource %p, returning %u.\n", resource, resource->resource.priority);
+ return resource->resource.priority;
}
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c
index 7ca5ba9..8035076 100644
--- a/dlls/wined3d/surface_base.c
+++ b/dlls/wined3d/surface_base.c
@@ -132,8 +132,9 @@ DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
}
-DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
- return resource_get_priority((IWineD3DResource *)iface);
+DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface)
+{
+ return resource_get_priority((IWineD3DResourceImpl *)iface);
}
WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 0697680..821db95 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -258,8 +258,9 @@ static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWOR
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
}
-static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) {
- return resource_get_priority((IWineD3DResource *)iface);
+static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface)
+{
+ return resource_get_priority((IWineD3DResourceImpl *)iface);
}
/* Do not call while under the GL lock. */
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 9b37c07..f74a577 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -171,8 +171,9 @@ static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
}
-static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
- return resource_get_priority((IWineD3DResource *)iface);
+static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface)
+{
+ return resource_get_priority((IWineD3DResourceImpl *)iface);
}
/* Do not call while under the GL lock. */
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 5cb67e8..5807d3f 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -178,8 +178,9 @@ static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
}
-static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
- return resource_get_priority((IWineD3DResource *)iface);
+static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface)
+{
+ return resource_get_priority((IWineD3DResourceImpl *)iface);
}
static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index be7feb8..2e50f7a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1830,7 +1830,7 @@ typedef struct IWineD3DResourceImpl
void resource_cleanup(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid) DECLSPEC_HIDDEN;
-DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
+DWORD resource_get_priority(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
--
1.7.2.2
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