[PATCH 3/3] ddraw: Drop "Thunk_" from the names of the IDirect3DDevice3 methods.
Michael Stefaniuc
mstefani at redhat.de
Wed Jan 19 19:06:25 CST 2011
---
dlls/ddraw/device.c | 209 ++++++++++++++++++---------------------------------
1 files changed, 74 insertions(+), 135 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 0fccdf3..8df579f 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -191,10 +191,8 @@ IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
return D3D_OK;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
- REFIID riid,
- void **obj)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid,
+ void **obj)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
@@ -240,8 +238,7 @@ IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
return ref;
}
-static ULONG WINAPI
-Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
+static ULONG WINAPI IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
{
TRACE("iface %p.\n", iface);
@@ -386,8 +383,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
return ref;
}
-static ULONG WINAPI
-Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
+static ULONG WINAPI IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
{
TRACE("iface %p.\n", iface);
@@ -1201,10 +1197,8 @@ IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
- LPD3DENUMPIXELFORMATSCALLBACK Callback,
- void *Arg)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
+ LPD3DENUMPIXELFORMATSCALLBACK Callback, void *Arg)
{
IDirect3DDeviceImpl *This = device_from_device3(iface);
@@ -1569,8 +1563,7 @@ IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
{
TRACE("iface %p.\n", iface);
@@ -1639,8 +1632,7 @@ IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
return hr;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH
-Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
{
TRACE("iface %p.\n", iface);
@@ -1939,10 +1931,8 @@ IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
- IDirectDrawSurface4 *NewRenderTarget,
- DWORD Flags)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
+ IDirectDrawSurface4 *NewRenderTarget, DWORD Flags)
{
IDirect3DDeviceImpl *This = device_from_device3(iface);
IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
@@ -1999,9 +1989,8 @@ IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
return D3D_OK;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
- IDirectDrawSurface4 **RenderTarget)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
+ IDirectDrawSurface4 **RenderTarget)
{
IDirect3DDeviceImpl *This = device_from_device3(iface);
HRESULT hr;
@@ -3218,10 +3207,8 @@ IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
- D3DTRANSFORMSTATETYPE TransformStateType,
- D3DMATRIX *D3DMatrix)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
+ D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
{
IDirect3DDeviceImpl *This = device_from_device3(iface);
@@ -3310,10 +3297,8 @@ IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
- D3DTRANSFORMSTATETYPE TransformStateType,
- D3DMATRIX *D3DMatrix)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
+ D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
{
IDirect3DDeviceImpl *This = device_from_device3(iface);
@@ -3402,10 +3387,8 @@ IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
- D3DTRANSFORMSTATETYPE TransformStateType,
- D3DMATRIX *D3DMatrix)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
+ D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
{
IDirect3DDeviceImpl *This = device_from_device3(iface);
@@ -3511,13 +3494,9 @@ IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
- D3DPRIMITIVETYPE PrimitiveType,
- DWORD VertexType,
- void *Vertices,
- DWORD VertexCount,
- DWORD Flags)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
+ D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, void *Vertices, DWORD VertexCount,
+ DWORD Flags)
{
TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, flags %#x.\n",
iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
@@ -3639,15 +3618,9 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
- D3DPRIMITIVETYPE PrimitiveType,
- DWORD VertexType,
- void *Vertices,
- DWORD VertexCount,
- WORD *Indices,
- DWORD IndexCount,
- DWORD Flags)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
+ D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, void *Vertices, DWORD VertexCount,
+ WORD *Indices, DWORD IndexCount, DWORD Flags)
{
TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
@@ -3708,9 +3681,8 @@ IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
return D3D_OK;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
- D3DCLIPSTATUS *ClipStatus)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
+ D3DCLIPSTATUS *ClipStatus)
{
TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
@@ -3748,9 +3720,8 @@ IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
return D3D_OK;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
- D3DCLIPSTATUS *ClipStatus)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
+ D3DCLIPSTATUS *ClipStatus)
{
TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
@@ -3895,13 +3866,9 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
- D3DPRIMITIVETYPE PrimitiveType,
- DWORD VertexType,
- D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
- DWORD VertexCount,
- DWORD Flags)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
+ D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
+ D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
{
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
@@ -4043,15 +4010,10 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
- D3DPRIMITIVETYPE PrimitiveType,
- DWORD VertexType,
- D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
- DWORD VertexCount,
- WORD *Indices,
- DWORD IndexCount,
- DWORD Flags)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
+ D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
+ D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
+ DWORD IndexCount, DWORD Flags)
{
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
@@ -4162,13 +4124,9 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
- D3DPRIMITIVETYPE PrimitiveType,
- IDirect3DVertexBuffer *D3DVertexBuf,
- DWORD StartVertex,
- DWORD NumVertices,
- DWORD Flags)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
+ D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex,
+ DWORD NumVertices, DWORD Flags)
{
IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL;
@@ -4341,13 +4299,9 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
- D3DPRIMITIVETYPE PrimitiveType,
- IDirect3DVertexBuffer *D3DVertexBuf,
- WORD *Indices,
- DWORD IndexCount,
- DWORD Flags)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
+ D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices,
+ DWORD IndexCount, DWORD Flags)
{
IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf);
@@ -4469,13 +4423,8 @@ IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
return D3D_OK;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
- D3DVECTOR *Centers,
- D3DVALUE *Radii,
- DWORD NumSpheres,
- DWORD Flags,
- DWORD *ReturnValues)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
+ D3DVECTOR *Centers, D3DVALUE *Radii, DWORD NumSpheres, DWORD Flags, DWORD *ReturnValues)
{
TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
@@ -4558,10 +4507,8 @@ IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
- DWORD Stage,
- IDirect3DTexture2 **Texture2)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface, DWORD Stage,
+ IDirect3DTexture2 **Texture2)
{
HRESULT ret;
IDirectDrawSurface7 *ret_val;
@@ -4851,11 +4798,8 @@ IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
- DWORD Stage,
- D3DTEXTURESTAGESTATETYPE TexStageStateType,
- DWORD *State)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
+ DWORD Stage, D3DTEXTURESTAGESTATETYPE TexStageStateType, DWORD *State)
{
TRACE("iface %p, stage %u, state %#x, value %p.\n",
iface, Stage, TexStageStateType, State);
@@ -4988,11 +4932,8 @@ IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
- DWORD Stage,
- D3DTEXTURESTAGESTATETYPE TexStageStateType,
- DWORD State)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
+ DWORD Stage, D3DTEXTURESTAGESTATETYPE TexStageStateType, DWORD State)
{
TRACE("iface %p, stage %u, state %#x, value %#x.\n",
iface, Stage, TexStageStateType, State);
@@ -5055,9 +4996,7 @@ IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
return hr;
}
-static HRESULT WINAPI
-Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
- DWORD *Passes)
+static HRESULT WINAPI IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *Passes)
{
TRACE("iface %p, pass_count %p.\n", iface, Passes);
@@ -6710,23 +6649,23 @@ static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
{
/*** IUnknown Methods ***/
- Thunk_IDirect3DDeviceImpl_3_QueryInterface,
- Thunk_IDirect3DDeviceImpl_3_AddRef,
- Thunk_IDirect3DDeviceImpl_3_Release,
+ IDirect3DDeviceImpl_3_QueryInterface,
+ IDirect3DDeviceImpl_3_AddRef,
+ IDirect3DDeviceImpl_3_Release,
/*** IDirect3DDevice3 ***/
IDirect3DDeviceImpl_3_GetCaps,
IDirect3DDeviceImpl_3_GetStats,
IDirect3DDeviceImpl_3_AddViewport,
IDirect3DDeviceImpl_3_DeleteViewport,
IDirect3DDeviceImpl_3_NextViewport,
- Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
- Thunk_IDirect3DDeviceImpl_3_BeginScene,
- Thunk_IDirect3DDeviceImpl_3_EndScene,
+ IDirect3DDeviceImpl_3_EnumTextureFormats,
+ IDirect3DDeviceImpl_3_BeginScene,
+ IDirect3DDeviceImpl_3_EndScene,
IDirect3DDeviceImpl_3_GetDirect3D,
IDirect3DDeviceImpl_3_SetCurrentViewport,
IDirect3DDeviceImpl_3_GetCurrentViewport,
- Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
- Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
+ IDirect3DDeviceImpl_3_SetRenderTarget,
+ IDirect3DDeviceImpl_3_GetRenderTarget,
IDirect3DDeviceImpl_3_Begin,
IDirect3DDeviceImpl_3_BeginIndexed,
IDirect3DDeviceImpl_3_Vertex,
@@ -6736,23 +6675,23 @@ static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
IDirect3DDeviceImpl_3_SetRenderState,
IDirect3DDeviceImpl_3_GetLightState,
IDirect3DDeviceImpl_3_SetLightState,
- Thunk_IDirect3DDeviceImpl_3_SetTransform,
- Thunk_IDirect3DDeviceImpl_3_GetTransform,
- Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
- Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
- Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
- Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
- Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
- Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
- Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
- Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
- Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
- Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
- Thunk_IDirect3DDeviceImpl_3_GetTexture,
+ IDirect3DDeviceImpl_3_SetTransform,
+ IDirect3DDeviceImpl_3_GetTransform,
+ IDirect3DDeviceImpl_3_MultiplyTransform,
+ IDirect3DDeviceImpl_3_DrawPrimitive,
+ IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
+ IDirect3DDeviceImpl_3_SetClipStatus,
+ IDirect3DDeviceImpl_3_GetClipStatus,
+ IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
+ IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
+ IDirect3DDeviceImpl_3_DrawPrimitiveVB,
+ IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
+ IDirect3DDeviceImpl_3_ComputeSphereVisibility,
+ IDirect3DDeviceImpl_3_GetTexture,
IDirect3DDeviceImpl_3_SetTexture,
- Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
- Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
- Thunk_IDirect3DDeviceImpl_3_ValidateDevice
+ IDirect3DDeviceImpl_3_GetTextureStageState,
+ IDirect3DDeviceImpl_3_SetTextureStageState,
+ IDirect3DDeviceImpl_3_ValidateDevice
};
static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
--
1.7.3.4
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