[PATCH 4/5] d3dx9_36: Implemented ID3DXConstantTable_SetMatrix and ID3DXConstantTable_SetMatrixArray
Travis Athougies
iammisc at gmail.com
Wed Jan 19 19:10:12 CST 2011
---
dlls/d3dx9_36/shader.c | 38 +++++++++++++++++++++++++++++++-------
1 files changed, 31 insertions(+), 7 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 90292de..dee2b93 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -986,11 +986,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable*
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
{
- ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
-
- FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
-
- return E_NOTIMPL;
+ return ID3DXConstantTable_SetMatrixArray(iface, device, constant, matrix, 1);
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
@@ -998,9 +994,37 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable*
{
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
- FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
+ D3DXCONSTANT_DESC desc;
+ HRESULT hr;
+ UINT i, desc_count = 1;
- return E_NOTIMPL;
+ hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
+ if (FAILED(hr))
+ {
+ TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x", hr);
+ return D3DERR_INVALIDCALL;
+ }
+
+ switch (desc.RegisterSet)
+ {
+ case D3DXRS_FLOAT4:
+ for (i = 0; i < count; i++)
+ {
+ /* D3DXMATRIX is a union, one of whose elements is an array, so it can be cast to a float pointer */
+ if (is_vertex_shader(This->desc.Version))
+ IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i, (float *)(matrix + i),
+ desc.RegisterCount);
+ else
+ IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i, (float *)(matrix + i),
+ desc.RegisterCount);
+ }
+ break;
+ default:
+ FIXME("Handle other register sets\n");
+ return E_NOTIMPL;
+ }
+
+ return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
--
1.7.0.4
More information about the wine-patches
mailing list