gameux: Only trace on success (clang)
André Hentschel
nerv at dawncrow.de
Mon Jan 24 13:43:07 CST 2011
---
dlls/gameux/gamestatistics.c | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/gameux/gamestatistics.c b/dlls/gameux/gamestatistics.c
index 3e631e2..c96fb6d 100644
--- a/dlls/gameux/gamestatistics.c
+++ b/dlls/gameux/gamestatistics.c
@@ -565,11 +565,12 @@ static HRESULT GAMEUX_loadStatisticsFromFile(struct GAMEUX_STATS *data)
}
if(SUCCEEDED(hr))
+ {
lstrcpynW(data->categories[i].stats[j].sValue, V_BSTR(&vValue), MAX_VALUE_LENGTH);
-
- TRACE(" statistic %d name %s value %s\n", j,
- debugstr_w(data->categories[i].stats[j].sName),
- debugstr_w(data->categories[i].stats[j].sValue));
+ TRACE("statistic %d name %s value %s\n", j,
+ debugstr_w(data->categories[i].stats[j].sName),
+ debugstr_w(data->categories[i].stats[j].sValue));
+ }
IXMLDOMElement_Release(statisticElement);
}
--
Best Regards, André Hentschel
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