[PATCH 1/4] d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang).

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 25 12:26:23 CST 2011


hr is always assigned in the following switch statement.
---
 dlls/d3d10/effect.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index af7f811..a51d6c3 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -915,7 +915,6 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
     {
         case D3D10_EOO_VALUE:
             TRACE("Copy variable values\n");
-            hr = E_FAIL;
 
             switch (o->type)
             {
-- 
1.7.3.4




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