[PATCH 1/4] d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang).
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 25 12:26:23 CST 2011
hr is always assigned in the following switch statement.
---
dlls/d3d10/effect.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index af7f811..a51d6c3 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -915,7 +915,6 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
{
case D3D10_EOO_VALUE:
TRACE("Copy variable values\n");
- hr = E_FAIL;
switch (o->type)
{
--
1.7.3.4
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