[PATCH 1/4] wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D().

Henri Verbeet hverbeet at codeweavers.com
Thu Jan 27 13:11:10 CST 2011


---
 dlls/wined3d/device.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 92bc151..676eafc 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2218,6 +2218,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
         }
     }
 
+    for (i = 1; i < gl_info->limits.buffers; ++i)
+    {
+        IWineD3DDevice_SetRenderTarget(iface, i, NULL, FALSE);
+    }
+
     TRACE("Releasing the render target at %p\n", This->render_targets[0]);
     IWineD3DSurface_Release((IWineD3DSurface *)This->render_targets[0]);
 
-- 
1.7.3.4




More information about the wine-patches mailing list