[PATCH 1/4] wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jan 27 13:11:10 CST 2011
---
dlls/wined3d/device.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 92bc151..676eafc 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2218,6 +2218,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
}
}
+ for (i = 1; i < gl_info->limits.buffers; ++i)
+ {
+ IWineD3DDevice_SetRenderTarget(iface, i, NULL, FALSE);
+ }
+
TRACE("Releasing the render target at %p\n", This->render_targets[0]);
IWineD3DSurface_Release((IWineD3DSurface *)This->render_targets[0]);
--
1.7.3.4
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