[PATCH 3/4] wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).

Henri Verbeet hverbeet at codeweavers.com
Mon Jan 31 12:19:24 CST 2011


Changing the texture type has no effect at this point, and it wouldn't work
properly anyway.
---
 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e8bb553..e349e26 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4563,7 +4563,7 @@ static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info,
     if (!blt_pshader)
     {
         FIXME("tex_type %#x not supported\n", tex_type);
-        tex_type = tex_2d;
+        return 0;
     }
 
     vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));
-- 
1.7.3.4




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