[PATCH 3/4] wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).
Henri Verbeet
hverbeet at codeweavers.com
Mon Jan 31 12:19:24 CST 2011
Changing the texture type has no effect at this point, and it wouldn't work
properly anyway.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e8bb553..e349e26 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4563,7 +4563,7 @@ static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info,
if (!blt_pshader)
{
FIXME("tex_type %#x not supported\n", tex_type);
- tex_type = tex_2d;
+ return 0;
}
vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));
--
1.7.3.4
More information about the wine-patches
mailing list