[PATCH 4/5] wined3d: Get rid of the tex_op_args typedef.
Henri Verbeet
hverbeet at codeweavers.com
Sun Jul 3 15:27:22 CDT 2011
---
dlls/wined3d/nvidia_texture_shader.c | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c
index f20fc7a..624d630 100644
--- a/dlls/wined3d/nvidia_texture_shader.c
+++ b/dlls/wined3d/nvidia_texture_shader.c
@@ -70,11 +70,12 @@ static void nvts_activate_dimensions(const struct wined3d_state *state, DWORD st
}
}
-typedef struct {
+struct tex_op_args
+{
GLenum input[3];
GLenum mapping[3];
GLenum component_usage[3];
-} tex_op_args;
+};
static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) {
switch (d3dta) {
@@ -134,7 +135,7 @@ static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum*
void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, BOOL is_alpha,
int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst)
{
- tex_op_args tex_op_args = {{0}, {0}, {0}};
+ struct tex_op_args tex_op_args = {{0}, {0}, {0}};
GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
GLenum target = GL_COMBINER0_NV + stage;
GLenum output;
--
1.7.3.4
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