[PATCH 5/5] wined3d: Print an ERR for unknown / invalid surface locations in surface_load_location().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 4 14:39:39 CDT 2011
---
dlls/wined3d/surface.c | 29 +++++++++++++++++++----------
1 files changed, 19 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 1cd8da6..8fbad09 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -6213,17 +6213,26 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const
return WINED3DERR_DEVICELOST;
}
- if (flag == SFLAG_INSYSMEM)
- surface_load_sysmem(surface, gl_info, rect);
- else if (flag == SFLAG_INDRAWABLE)
+ switch (flag)
{
- if (FAILED(hr = surface_load_drawable(surface, gl_info, rect)))
- return hr;
- }
- else /* if(flag & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)) */
- {
- if (FAILED(hr = surface_load_texture(surface, gl_info, rect, flag == SFLAG_INSRGBTEX)))
- return hr;
+ case SFLAG_INSYSMEM:
+ surface_load_sysmem(surface, gl_info, rect);
+ break;
+
+ case SFLAG_INDRAWABLE:
+ if (FAILED(hr = surface_load_drawable(surface, gl_info, rect)))
+ return hr;
+ break;
+
+ case SFLAG_INTEXTURE:
+ case SFLAG_INSRGBTEX:
+ if (FAILED(hr = surface_load_texture(surface, gl_info, rect, flag == SFLAG_INSRGBTEX)))
+ return hr;
+ break;
+
+ default:
+ ERR("Don't know how to handle location %#x.\n", flag);
+ break;
}
if (!rect)
--
1.7.3.4
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