[PATCH 2/5] d3dx9_36: Separate calculation of Bytes from D3DXGetShaderConstantTableEx
Travis Athougies
iammisc at gmail.com
Tue Jul 5 16:45:01 CDT 2011
---
dlls/d3dx9_36/shader.c | 31 +++++++++++++++----------------
1 files changed, 15 insertions(+), 16 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index e3068c9..2679528 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -756,6 +756,19 @@ static WORD new_handle(ID3DXConstantTableImpl* This, ctab_constant* constant)
return handle;
}
+static DWORD calc_constant_size(D3DXCONSTANT_DESC *desc)
+{
+ if (desc->RegisterSet != D3DXRS_FLOAT4 && desc->RegisterSet != D3DXRS_SAMPLER)
+ FIXME("Don't know how to calculate Bytes for constants of type %d\n",
+ desc->RegisterSet);
+
+ /*
+ * D3DXRS_FLOAT4 and D3DXRS_SAMPLER have a base size of 4
+ * (not taking into account dimensions and element count)
+ */
+ return 4 * desc->Elements * desc->Rows * desc->Columns;
+}
+
static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
{
ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
@@ -1198,6 +1211,8 @@ static HRESULT parse_ctab_constant_type(const D3DXSHADER_TYPEINFO *type, ctab_co
return E_NOTIMPL;
}
+ constant->desc.Bytes = calc_constant_size(&constant->desc);
+
return D3D_OK;
}
@@ -1296,22 +1311,6 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
&object->constants[i]);
if (hr != D3D_OK)
goto error;
-
- if (constant_info[i].RegisterSet != D3DXRS_FLOAT4 &&
- constant_info[i].RegisterSet != D3DXRS_SAMPLER)
- FIXME("Don't know how to calculate Bytes for constants of type %d\n",
- constant_info[i].RegisterSet);
-
- /*
- * D3DXRS_FLOAT4 and D3DXRS_SAMPLER have a base size of 4
- * (not taking into account dimensions and element count)
- */
- object->constants[i].desc.Bytes = 4;
-
- /* Take into account dimensions and elements */
- object->constants[i].desc.Bytes *= object->constants[i].desc.Elements;
- object->constants[i].desc.Bytes *= object->constants[i].desc.Rows *
- object->constants[i].desc.Columns;
}
*constant_table = &object->ID3DXConstantTable_iface;
--
1.6.4.4
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