[PATCH 1/4] d3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for an app provided iface.

Michael Stefaniuc mstefani at redhat.de
Wed Jul 6 06:20:37 CDT 2011


---
 dlls/d3d9/d3d9_private.h |    1 +
 dlls/d3d9/device.c       |    3 ++-
 dlls/d3d9/shader.c       |   14 ++++++++++++++
 3 files changed, 17 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index db059bf..78e497f 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -416,6 +416,7 @@ typedef struct IDirect3DVertexShader9Impl {
 
 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
+IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
 
 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index ed5abd4..46f71ca 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2298,13 +2298,14 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *i
         IDirect3DVertexShader9 *shader)
 {
     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+    IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
     HRESULT hr;
 
     TRACE("iface %p, shader %p.\n", iface, shader);
 
     wined3d_mutex_lock();
     hr =  wined3d_device_set_vertex_shader(This->wined3d_device,
-            shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
+            shader_obj ? shader_obj->wined3d_shader : NULL);
     wined3d_mutex_unlock();
 
     return hr;
diff --git a/dlls/d3d9/shader.c b/dlls/d3d9/shader.c
index 31ccfaa..a063b0c 100644
--- a/dlls/d3d9/shader.c
+++ b/dlls/d3d9/shader.c
@@ -23,6 +23,11 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
+static inline IDirect3DVertexShader9Impl *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
+{
+    return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, lpVtbl);
+}
+
 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object)
 {
     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
@@ -151,6 +156,15 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im
     return D3D_OK;
 }
 
+IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
+{
+    if (!iface)
+        return NULL;
+    assert(iface->lpVtbl == &d3d9_vertexshader_vtbl);
+
+    return impl_from_IDirect3DVertexShader9(iface);
+}
+
 static inline IDirect3DPixelShader9Impl *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
 {
     return CONTAINING_RECORD(iface, IDirect3DPixelShader9Impl, IDirect3DPixelShader9_iface);
-- 
1.7.4.4



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