[PATCH 1/5] wined3d: Make the device parameter to device_preload_textures() const.

Henri Verbeet hverbeet at codeweavers.com
Wed Jul 6 16:14:24 CDT 2011

 dlls/wined3d/device.c          |    2 +-
 dlls/wined3d/wined3d_private.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index bc9c716..514630c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -461,7 +461,7 @@ static void device_preload_texture(const struct wined3d_state *state, unsigned i
     texture->texture_ops->texture_preload(texture, srgb);
-void device_preload_textures(struct wined3d_device *device)
+void device_preload_textures(const struct wined3d_device *device)
     const struct wined3d_state *state = &device->stateBlock->state;
     unsigned int i;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4000ed2..7f23111 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1753,7 +1753,7 @@ void device_context_remove(struct wined3d_device *device, struct wined3d_context
 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
         UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
         BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
-void device_preload_textures(struct wined3d_device *device) DECLSPEC_HIDDEN;
+void device_preload_textures(const struct wined3d_device *device) DECLSPEC_HIDDEN;
 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
         UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;

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