[PATCH 1/5] wined3d: Make the device parameter to device_preload_textures() const.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 6 16:14:24 CDT 2011
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index bc9c716..514630c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -461,7 +461,7 @@ static void device_preload_texture(const struct wined3d_state *state, unsigned i
texture->texture_ops->texture_preload(texture, srgb);
}
-void device_preload_textures(struct wined3d_device *device)
+void device_preload_textures(const struct wined3d_device *device)
{
const struct wined3d_state *state = &device->stateBlock->state;
unsigned int i;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4000ed2..7f23111 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1753,7 +1753,7 @@ void device_context_remove(struct wined3d_device *device, struct wined3d_context
HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
-void device_preload_textures(struct wined3d_device *device) DECLSPEC_HIDDEN;
+void device_preload_textures(const struct wined3d_device *device) DECLSPEC_HIDDEN;
LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
--
1.7.3.4
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