[PATCH 3/5] wined3d: Make the current_renderbuffer field in struct wined3d_surface const.

Henri Verbeet hverbeet at codeweavers.com
Wed Jul 6 16:14:26 CDT 2011


---
 dlls/wined3d/wined3d_private.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8541fcd..2ba3e14 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2039,7 +2039,7 @@ struct wined3d_surface
     WINEDDCOLORKEY            glCKey;
 
     struct list               renderbuffers;
-    struct wined3d_renderbuffer_entry *current_renderbuffer;
+    const struct wined3d_renderbuffer_entry *current_renderbuffer;
     SIZE ds_current_size;
 
     /* DirectDraw clippers */
-- 
1.7.3.4




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