[PATCH 3/5] wined3d: Make the current_renderbuffer field in struct wined3d_surface const.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 6 16:14:26 CDT 2011
---
dlls/wined3d/wined3d_private.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8541fcd..2ba3e14 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2039,7 +2039,7 @@ struct wined3d_surface
WINEDDCOLORKEY glCKey;
struct list renderbuffers;
- struct wined3d_renderbuffer_entry *current_renderbuffer;
+ const struct wined3d_renderbuffer_entry *current_renderbuffer;
SIZE ds_current_size;
/* DirectDraw clippers */
--
1.7.3.4
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