[PATCH 1/5] wined3d: Make the volume parameter to volume_bind_and_dirtify() const.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jul 12 14:17:44 CDT 2011
---
dlls/wined3d/volume.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index e176edc..8803770 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
/* Context activation is done by the caller. */
-static void volume_bind_and_dirtify(struct wined3d_volume *volume, const struct wined3d_gl_info *gl_info)
+static void volume_bind_and_dirtify(const struct wined3d_volume *volume, const struct wined3d_gl_info *gl_info)
{
struct wined3d_texture *container = volume->container;
DWORD active_sampler;
--
1.7.3.4
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