[PATCH 4/5] wined3d: Make the context and device parameters to find_draw_buffers_mask() const.

Henri Verbeet hverbeet at codeweavers.com
Wed Jul 13 18:02:47 CDT 2011


---
 dlls/wined3d/context.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e1e0d87..306d2f7 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2149,7 +2149,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_d
     return TRUE;
 }
 
-static DWORD find_draw_buffers_mask(struct wined3d_context *context, struct wined3d_device *device)
+static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_device *device)
 {
     const struct wined3d_state *state = &device->stateBlock->state;
     struct wined3d_surface **rts = state->fb->render_targets;
-- 
1.7.3.4




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