[PATCH 1/5] wined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3D_BUFFER_DISCARD maps.

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 14 18:14:49 CDT 2011


WINED3D_BUFFER_DISCARD means the (current) buffer contents are undefined for
subsequent operations. I.e., the map doesn't have to wait for any pending
operations to finish, and can just return a new buffer with undefined
contents. GL_MAP_UNSYNCHRONIZED_BIT means the driver doesn't wait for previous
operations to finish, and just maps a buffer that's potentially in use. Proper
synchronization is left to the application. Note that we set both
GL_MAP_INVALIDATE_BUFFER_BIT and GL_MAP_UNSYNCHRONIZED_BIT.
GL_MAP_INVALIDATE_BUFFER_BIT corresponds to WINED3D_BUFFER_DISCARD, and might
cause the driver to return a new buffer, but it's not required to make that
optimization.
---
 dlls/wined3d/buffer.c |   24 +++++++++---------------
 1 files changed, 9 insertions(+), 15 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 12cbd7e..74864bb 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -683,13 +683,9 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
         GLbitfield mapflags;
         mapflags = GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
         if (flags & WINED3D_BUFFER_DISCARD)
-        {
-            mapflags |= GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT;
-        }
-        else if (flags & WINED3D_BUFFER_NOSYNC)
-        {
+            mapflags |= GL_MAP_INVALIDATE_BUFFER_BIT;
+        if (flags & WINED3D_BUFFER_NOSYNC)
             mapflags |= GL_MAP_UNSYNCHRONIZED_BIT;
-        }
         map = GL_EXTCALL(glMapBufferRange(This->buffer_type_hint, 0,
                     This->resource.size, mapflags));
         checkGLcall("glMapBufferRange");
@@ -976,17 +972,15 @@ static GLbitfield buffer_gl_map_flags(DWORD d3d_flags)
 {
     GLbitfield ret = 0;
 
-    if (!(d3d_flags & WINED3DLOCK_READONLY)) ret = GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
+    if (!(d3d_flags & WINED3DLOCK_READONLY))
+        ret |= GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
+    if (!(d3d_flags & (WINED3DLOCK_DISCARD | WINED3DLOCK_NOOVERWRITE)))
+        ret |= GL_MAP_READ_BIT;
 
-    if (d3d_flags & (WINED3DLOCK_DISCARD | WINED3DLOCK_NOOVERWRITE))
-    {
-        if(d3d_flags & WINED3DLOCK_DISCARD) ret |= GL_MAP_INVALIDATE_BUFFER_BIT;
+    if (d3d_flags & WINED3DLOCK_DISCARD)
+        ret |= GL_MAP_INVALIDATE_BUFFER_BIT;
+    if (d3d_flags & WINED3DLOCK_NOOVERWRITE)
         ret |= GL_MAP_UNSYNCHRONIZED_BIT;
-    }
-    else
-    {
-        ret |= GL_MAP_READ_BIT;
-    }
 
     return ret;
 }
-- 
1.7.3.4




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