[PATCH 5/5] wined3d: Make the surface parameter to surface_depth_blt() const.
Henri Verbeet
hverbeet at codeweavers.com
Sun Jul 17 15:29:07 CDT 2011
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 92a4ae5..7b10ec8 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5561,7 +5561,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
}
/* GL locking is done by the caller */
-static void surface_depth_blt(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
+static void surface_depth_blt(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
GLuint texture, GLint x, GLint y, GLsizei w, GLsizei h, GLenum target)
{
struct wined3d_device *device = surface->resource.device;
--
1.7.3.4
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