[PATCH 2/5] wined3d: Make the surface parameter to ffp_blit_p8_upload_palette() const.

Henri Verbeet hverbeet at codeweavers.com
Tue Jul 19 05:56:12 CDT 2011


---
 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7b10ec8..77d13df 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -6280,7 +6280,7 @@ static void ffp_blit_free(struct wined3d_device *device) { }
 
 /* This function is used in case of 8bit paletted textures using GL_EXT_paletted_texture */
 /* Context activation is done by the caller. */
-static void ffp_blit_p8_upload_palette(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
+static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
 {
     BYTE table[256][4];
     BOOL colorkey_active = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) ? TRUE : FALSE;
-- 
1.7.3.4




More information about the wine-patches mailing list