[PATCH 5/5] wined3d: Make the heap parameter to update_heap_entry() const.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jul 21 12:16:04 CDT 2011
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index dec690e..d421e65 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -852,7 +852,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context,
}
}
-static inline void update_heap_entry(struct constant_heap *heap, unsigned int idx,
+static void update_heap_entry(const struct constant_heap *heap, unsigned int idx,
unsigned int heap_idx, DWORD new_version)
{
struct constant_entry *entries = heap->entries;
--
1.7.3.4
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