[PATCH 1/5] wined3d: Use gl_info from the context in context_apply_clear_state().

Henri Verbeet hverbeet at codeweavers.com
Sun Jul 24 14:48:07 CDT 2011


---
 dlls/wined3d/context.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 3d17691..856ba38 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2074,7 +2074,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_d
     struct wined3d_surface **rts = fb->render_targets;
 
     if (isStateDirty(context, STATE_FRAMEBUFFER) || fb != &device->fb
-            || rt_count != device->adapter->gl_info.limits.buffers)
+            || rt_count != context->gl_info->limits.buffers)
     {
         if (!context_validate_rt_config(rt_count, fb->render_targets, fb->depth_stencil))
             return FALSE;
-- 
1.7.3.4




More information about the wine-patches mailing list