[PATCH 4/5] wined3d: Unbind all textures in wined3d_device_reset().

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 25 13:45:09 CDT 2011


---
 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9fd82b5..2db0e3f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5634,7 +5634,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     {
         wined3d_device_set_stream_source(device, i, NULL, 0, 0);
     }
-    for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i)
+    for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
     {
         wined3d_device_set_texture(device, i, NULL);
     }
-- 
1.7.3.4




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