[1/3] d3d9/tests: Rename a variable.

Matteo Bruni matteo.mystral at gmail.com
Tue Jul 26 17:49:24 CDT 2011


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From a9f033a2fd8fdd864cd8d8044e1a1fe5c70b4731 Mon Sep 17 00:00:00 2001
From: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri, 22 Jul 2011 19:47:54 +0200
Subject: d3d9/tests: Rename a variable.

---
 dlls/d3d9/tests/visual.c |   20 ++++++++++----------
 1 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 16047bf..761a385 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -877,14 +877,14 @@ static void fog_test(IDirect3DDevice9 *device)
     int i;
 
     /* Gets full z based fog with linear fog, no fog with specular color */
-    struct sVertex unstransformed_1[] = {
+    struct sVertex untransformed_1[] = {
         {-1,    -1,   0.1f,         0xFFFF0000,     0xFF000000  },
         {-1,     0,   0.1f,         0xFFFF0000,     0xFF000000  },
         { 0,     0,   0.1f,         0xFFFF0000,     0xFF000000  },
         { 0,    -1,   0.1f,         0xFFFF0000,     0xFF000000  },
     };
     /* Ok, I am too lazy to deal with transform matrices */
-    struct sVertex unstransformed_2[] = {
+    struct sVertex untransformed_2[] = {
         {-1,     0,   1.0f,         0xFFFF0000,     0xFF000000  },
         {-1,     1,   1.0f,         0xFFFF0000,     0xFF000000  },
         { 0,     1,   1.0f,         0xFFFF0000,     0xFF000000  },
@@ -960,8 +960,8 @@ static void fog_test(IDirect3DDevice9 *device)
         ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
         /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
-                                                     2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
-                                                     sizeof(unstransformed_1[0]));
+                                                     2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_1,
+                                                     sizeof(untransformed_1[0]));
         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
 
         /* That makes it use the Z value */
@@ -971,8 +971,8 @@ static void fog_test(IDirect3DDevice9 *device)
          * Use the Z value as input into the equation
          */
         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
-                                                     2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
-                                                     sizeof(unstransformed_1[0]));
+                                                     2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_2,
+                                                     sizeof(untransformed_2[0]));
         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
 
         /* transformed verts */
@@ -1051,12 +1051,12 @@ static void fog_test(IDirect3DDevice9 *device)
          * color and has fixed fogstart and fogend.
          */
         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
-                2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
-                sizeof(unstransformed_1[0]));
+                2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_1,
+                sizeof(untransformed_1[0]));
         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
         hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
-                2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
-                sizeof(unstransformed_1[0]));
+                2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_2,
+                sizeof(untransformed_2[0]));
         ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
 
         hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
-- 
1.7.3.4


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