[PATCH 4/5] wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 27 14:13:36 CDT 2011
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e3e6848..16327e4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5263,7 +5263,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
checkGLcall("glActiveTextureARB");
sampler = device->rev_tex_unit_map[0];
if (sampler != WINED3D_UNMAPPED_STAGE)
- device_invalidate_state(device, STATE_SAMPLER(sampler));
+ context_invalidate_state(context, STATE_SAMPLER(sampler));
/* Create a new cursor texture */
glGenTextures(1, &device->cursorTexture);
checkGLcall("glGenTextures");
--
1.7.3.4
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