[PATCH 4/5] wined3d: Only invalidate state for the current context in wined3d_device_set_cursor_properties().

Henri Verbeet hverbeet at codeweavers.com
Wed Jul 27 14:13:36 CDT 2011


---
 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e3e6848..16327e4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5263,7 +5263,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
             checkGLcall("glActiveTextureARB");
             sampler = device->rev_tex_unit_map[0];
             if (sampler != WINED3D_UNMAPPED_STAGE)
-                device_invalidate_state(device, STATE_SAMPLER(sampler));
+                context_invalidate_state(context, STATE_SAMPLER(sampler));
             /* Create a new cursor texture */
             glGenTextures(1, &device->cursorTexture);
             checkGLcall("glGenTextures");
-- 
1.7.3.4




More information about the wine-patches mailing list