[PATCH 5/5] wined3d: Only invalidate state for the current context in wined3d_buffer_map().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 27 14:13:37 CDT 2011
---
dlls/wined3d/buffer.c | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 807579e..9b20d87 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1016,12 +1016,13 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
struct wined3d_context *context;
const struct wined3d_gl_info *gl_info;
- if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
- device_invalidate_state(device, STATE_INDEXBUFFER);
-
context = context_acquire(device, NULL);
gl_info = context->gl_info;
+
ENTER_GL();
+
+ if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
+ context_invalidate_state(context, STATE_INDEXBUFFER);
GL_EXTCALL(glBindBufferARB(buffer->buffer_type_hint, buffer->buffer_object));
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
--
1.7.3.4
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