wined3d: Mark some texture formats as filterable.
Matteo Bruni
matteo.mystral at gmail.com
Thu Jun 2 15:34:16 CDT 2011
These texture formats are actually filterable, so the flags were just
missing. Fixing WINED3DFMT_A8_UNORM improves the text quality in
Dragon Age 2.
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From 16d0e118ba81271aa0bc7cffd2afa63c003eda76 Mon Sep 17 00:00:00 2001
From: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu, 2 Jun 2011 00:13:08 +0200
Subject: wined3d: Mark some texture formats as filterable.
---
dlls/wined3d/utils.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 25c0512..8f48e46 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -693,11 +693,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0,
GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 0,
- WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
+ WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
- WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
+ WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
@@ -738,7 +738,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2,
- 0,
+ WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE, &convert_l4a4_unorm},
/* Bump mapping stuff */
{WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
--
1.7.3.4
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