[PATCH 5/5] wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo().
Henri Verbeet
hverbeet at codeweavers.com
Tue Jun 7 12:44:49 CDT 2011
---
dlls/wined3d/device.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c7bade0..632f102 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -910,7 +910,7 @@ HRESULT CDECL wined3d_device_get_swapchain(struct wined3d_device *device,
return WINED3D_OK;
}
-static void IWineD3DDeviceImpl_LoadLogo(struct wined3d_device *device, const char *filename)
+static void device_load_logo(struct wined3d_device *device, const char *filename)
{
HBITMAP hbm;
BITMAP bm;
@@ -1317,7 +1317,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
device->d3d_initialized = TRUE;
if (wined3d_settings.logo)
- IWineD3DDeviceImpl_LoadLogo(device, wined3d_settings.logo);
+ device_load_logo(device, wined3d_settings.logo);
device->highest_dirty_ps_const = 0;
device->highest_dirty_vs_const = 0;
return WINED3D_OK;
--
1.7.3.4
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