[PATCH 5/5] wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo().

Henri Verbeet hverbeet at codeweavers.com
Tue Jun 7 12:44:49 CDT 2011


---
 dlls/wined3d/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c7bade0..632f102 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -910,7 +910,7 @@ HRESULT CDECL wined3d_device_get_swapchain(struct wined3d_device *device,
     return WINED3D_OK;
 }
 
-static void IWineD3DDeviceImpl_LoadLogo(struct wined3d_device *device, const char *filename)
+static void device_load_logo(struct wined3d_device *device, const char *filename)
 {
     HBITMAP hbm;
     BITMAP bm;
@@ -1317,7 +1317,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
     device->d3d_initialized = TRUE;
 
     if (wined3d_settings.logo)
-        IWineD3DDeviceImpl_LoadLogo(device, wined3d_settings.logo);
+        device_load_logo(device, wined3d_settings.logo);
     device->highest_dirty_ps_const = 0;
     device->highest_dirty_vs_const = 0;
     return WINED3D_OK;
-- 
1.7.3.4




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