[1/4] d3dx9: Implement D3DXLoadMeshFromXInMemory.
Dylan Smith
dylan.ah.smith at gmail.com
Tue Jun 7 18:42:56 CDT 2011
---
dlls/d3dx9_36/d3dx9_36.spec | 2 +-
dlls/d3dx9_36/mesh.c | 301 +++++++++++++++++++++++++++++++++++++++++++
2 files changed, 302 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index 5a6e6e6..4a28e02 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -169,7 +169,7 @@
@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXA(ptr long ptr ptr ptr ptr ptr ptr)
-@ stub D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
+@ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXResource(long ptr ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXW(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index c05b268..5df451d 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -3065,6 +3065,307 @@ HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc
return D3D_OK;
}
+struct mesh_container
+{
+ struct list entry;
+ ID3DXMesh *mesh;
+ DWORD num_materials;
+ D3DXMATRIX transform;
+};
+
+static HRESULT parse_frame(IDirectXFileData *filedata,
+ DWORD options,
+ LPDIRECT3DDEVICE9 device,
+ const D3DXMATRIX *parent_transform,
+ struct list *container_list)
+{
+ HRESULT hr;
+ D3DXMATRIX transform = *parent_transform;
+ IDirectXFileData *child;
+ const GUID *type;
+
+ while (SUCCEEDED(hr = get_next_child(filedata, &child, &type)))
+ {
+ if (IsEqualGUID(type, &TID_D3DRMMesh)) {
+ struct mesh_container *container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container));
+ if (!container) {
+ hr = E_OUTOFMEMORY;
+ break;
+ }
+ list_add_tail(container_list, &container->entry);
+ container->transform = transform;
+
+ hr = load_skin_mesh_from_xof(child, options, device, NULL, NULL,
+ NULL, &container->num_materials, NULL, &container->mesh);
+ } else if (IsEqualGUID(type, &TID_D3DRMFrameTransformMatrix)) {
+ D3DXMATRIX new_transform;
+ hr = parse_transform_matrix(child, &new_transform);
+ D3DXMatrixMultiply(&transform, &transform, &new_transform);
+ } else if (IsEqualGUID(type, &TID_D3DRMFrame)) {
+ hr = parse_frame(child, options, device, &transform, container_list);
+ }
+ if (FAILED(hr)) break;
+ }
+ return hr == DXFILEERR_NOMOREOBJECTS ? D3D_OK : hr;
+}
+
+HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID memory,
+ DWORD memory_size,
+ DWORD options,
+ LPDIRECT3DDEVICE9 device,
+ LPD3DXBUFFER *adjacency_out,
+ LPD3DXBUFFER *materials_out,
+ LPD3DXBUFFER *effects_out,
+ DWORD *num_materials_out,
+ LPD3DXMESH *mesh_out)
+{
+ HRESULT hr;
+ IDirectXFile *dxfile = NULL;
+ IDirectXFileEnumObject *enumobj = NULL;
+ IDirectXFileData *filedata = NULL;
+ DXFILELOADMEMORY source;
+ struct list container_list = LIST_INIT(container_list);
+ struct mesh_container *container_ptr, *next_container_ptr;
+ DWORD num_materials;
+ DWORD num_faces, num_vertices;
+ D3DXMATRIX identity;
+ int i;
+ DWORD fvf;
+ ID3DXMesh *concat_mesh = NULL;
+ D3DVERTEXELEMENT9 concat_decl[MAX_FVF_DECL_SIZE];
+ BYTE *concat_vertices = NULL;
+ void *concat_indices = NULL;
+ DWORD index_offset;
+ DWORD concat_vertex_size;
+
+ TRACE("(%p, %u, %x, %p, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
+ device, adjacency_out, materials_out, effects_out, num_materials_out, mesh_out);
+
+ if (!memory || !memory_size || !device || !mesh_out)
+ return D3DERR_INVALIDCALL;
+ if (adjacency_out || materials_out || effects_out)
+ {
+ if (adjacency_out) FIXME("Support for returning adjacency data not implemented\n");
+ if (materials_out) FIXME("Support for returning materials not implemented\n");
+ if (effects_out) FIXME("Support for returning effects not implemented\n");
+ return E_NOTIMPL;
+ }
+
+ hr = DirectXFileCreate(&dxfile);
+ if (FAILED(hr)) goto cleanup;
+
+ hr = IDirectXFile_RegisterTemplates(dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
+ if (FAILED(hr)) goto cleanup;
+
+ source.lpMemory = (void*)memory;
+ source.dSize = memory_size;
+ hr = IDirectXFile_CreateEnumObject(dxfile, &source, DXFILELOAD_FROMMEMORY, &enumobj);
+ if (FAILED(hr)) goto cleanup;
+
+ D3DXMatrixIdentity(&identity);
+
+ while (SUCCEEDED(hr = IDirectXFileEnumObject_GetNextDataObject(enumobj, &filedata)))
+ {
+ const GUID *guid = NULL;
+
+ hr = IDirectXFileData_GetType(filedata, &guid);
+ if (SUCCEEDED(hr)) {
+ if (IsEqualGUID(guid, &TID_D3DRMMesh)) {
+ container_ptr = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container_ptr));
+ if (!container_ptr) {
+ hr = E_OUTOFMEMORY;
+ goto cleanup;
+ }
+ list_add_tail(&container_list, &container_ptr->entry);
+ D3DXMatrixIdentity(&container_ptr->transform);
+
+ hr = load_skin_mesh_from_xof(filedata, options, device, NULL, NULL,
+ NULL, &container_ptr->num_materials, NULL, &container_ptr->mesh);
+ } else if (IsEqualGUID(guid, &TID_D3DRMFrame)) {
+ hr = parse_frame(filedata, options, device, &identity, &container_list);
+ }
+ if (FAILED(hr)) goto cleanup;
+ }
+ IDirectXFileData_Release(filedata);
+ filedata = NULL;
+ if (FAILED(hr))
+ goto cleanup;
+ }
+ if (hr != DXFILEERR_NOMOREOBJECTS)
+ goto cleanup;
+
+ IDirectXFileEnumObject_Release(enumobj);
+ enumobj = NULL;
+ IDirectXFile_Release(dxfile);
+ dxfile = NULL;
+
+ if (list_empty(&container_list)) {
+ hr = E_FAIL;
+ goto cleanup;
+ }
+
+ fvf = D3DFVF_XYZ;
+ num_faces = 0;
+ num_vertices = 0;
+ num_materials = 0;
+ LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
+ {
+ ID3DXMesh *mesh = container_ptr->mesh;
+ fvf |= mesh->lpVtbl->GetFVF(mesh);
+ num_faces += mesh->lpVtbl->GetNumFaces(mesh);
+ num_vertices += mesh->lpVtbl->GetNumVertices(mesh);
+ num_materials += container_ptr->num_materials;
+ }
+
+ hr = D3DXCreateMeshFVF(num_faces, num_vertices, options, fvf, device, &concat_mesh);
+ if (FAILED(hr)) goto cleanup;
+
+ hr = concat_mesh->lpVtbl->GetDeclaration(concat_mesh, concat_decl);
+ if (FAILED(hr)) goto cleanup;
+
+ concat_vertex_size = D3DXGetDeclVertexSize(concat_decl, 0);
+
+ hr = concat_mesh->lpVtbl->LockVertexBuffer(concat_mesh, D3DLOCK_DISCARD, (void**)&concat_vertices);
+ if (FAILED(hr)) goto cleanup;
+
+ LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
+ {
+ D3DVERTEXELEMENT9 mesh_decl[MAX_FVF_DECL_SIZE];
+ ID3DXMesh *mesh = container_ptr->mesh;
+ DWORD num_mesh_vertices = mesh->lpVtbl->GetNumVertices(mesh);
+ DWORD mesh_vertex_size;
+ const BYTE *mesh_vertices;
+
+ hr = mesh->lpVtbl->GetDeclaration(mesh, mesh_decl);
+ if (FAILED(hr)) goto cleanup;
+
+ mesh_vertex_size = D3DXGetDeclVertexSize(mesh_decl, 0);
+
+ hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices);
+ if (FAILED(hr)) goto cleanup;
+
+ for (i = 0; i < num_mesh_vertices; i++) {
+ int j;
+ int k = 1;
+
+ D3DXVec3TransformCoord((D3DXVECTOR3*)concat_vertices,
+ (D3DXVECTOR3*)mesh_vertices,
+ &container_ptr->transform);
+ for (j = 1; concat_decl[j].Stream != 0xff; j++)
+ {
+ if (concat_decl[j].Usage == mesh_decl[k].Usage &&
+ concat_decl[j].UsageIndex == mesh_decl[k].UsageIndex)
+ {
+ if (concat_decl[j].Usage == D3DDECLUSAGE_NORMAL) {
+ D3DXVec3TransformCoord((D3DXVECTOR3*)(concat_vertices + concat_decl[j].Offset),
+ (D3DXVECTOR3*)(mesh_vertices + mesh_decl[k].Offset),
+ &container_ptr->transform);
+ } else {
+ memcpy(concat_vertices + concat_decl[j].Offset,
+ mesh_vertices + mesh_decl[k].Offset,
+ d3dx_decltype_size[mesh_decl[k].Type]);
+ }
+ k++;
+ }
+ }
+ mesh_vertices += mesh_vertex_size;
+ concat_vertices += concat_vertex_size;
+ }
+
+ mesh->lpVtbl->UnlockVertexBuffer(mesh);
+ }
+
+ concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
+ concat_vertices = NULL;
+
+ hr = concat_mesh->lpVtbl->LockIndexBuffer(concat_mesh, D3DLOCK_DISCARD, &concat_indices);
+ if (FAILED(hr)) goto cleanup;
+
+ index_offset = 0;
+ LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
+ {
+ ID3DXMesh *mesh = container_ptr->mesh;
+ const void *mesh_indices;
+ DWORD num_mesh_faces = mesh->lpVtbl->GetNumFaces(mesh);
+ int i;
+
+ hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices);
+ if (FAILED(hr)) goto cleanup;
+
+ if (options & D3DXMESH_32BIT) {
+ DWORD *dest = concat_indices;
+ const DWORD *src = mesh_indices;
+ for (i = 0; i < num_mesh_faces * 3; i++)
+ *dest++ = index_offset + *src++;
+ concat_indices = dest;
+ } else {
+ WORD *dest = concat_indices;
+ const WORD *src = mesh_indices;
+ for (i = 0; i < num_mesh_faces * 3; i++)
+ *dest++ = index_offset + *src++;
+ concat_indices = dest;
+ }
+ mesh->lpVtbl->UnlockIndexBuffer(mesh);
+
+ index_offset += num_mesh_faces * 3;
+ }
+
+ concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
+ concat_indices = NULL;
+
+ if (num_materials) {
+ DWORD *concat_attrib_buffer = NULL;
+ DWORD offset = 0;
+
+ hr = concat_mesh->lpVtbl->LockAttributeBuffer(concat_mesh, D3DLOCK_DISCARD, &concat_attrib_buffer);
+ if (FAILED(hr)) goto cleanup;
+
+ LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
+ {
+ ID3DXMesh *mesh = container_ptr->mesh;
+ const DWORD *mesh_attrib_buffer = NULL;
+ DWORD count = mesh->lpVtbl->GetNumFaces(mesh);
+
+ hr = mesh->lpVtbl->LockAttributeBuffer(mesh, D3DLOCK_READONLY, (DWORD**)&mesh_attrib_buffer);
+ if (FAILED(hr)) {
+ concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
+ goto cleanup;
+ }
+
+ while (count--)
+ *concat_attrib_buffer++ = offset + *mesh_attrib_buffer++;
+
+ mesh->lpVtbl->UnlockAttributeBuffer(mesh);
+ offset += container_ptr->num_materials;
+ }
+ concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
+ }
+
+ /* generated default material */
+ if (!num_materials)
+ num_materials = 1;
+
+ *mesh_out = concat_mesh;
+ if (num_materials_out) *num_materials_out = num_materials;
+
+ hr = D3D_OK;
+cleanup:
+ if (concat_indices) concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
+ if (concat_vertices) concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
+ if (filedata) IDirectXFileData_Release(filedata);
+ if (enumobj) IDirectXFileEnumObject_Release(enumobj);
+ if (dxfile) IDirectXFile_Release(dxfile);
+ if (FAILED(hr)) {
+ if (concat_mesh) IUnknown_Release(concat_mesh);
+ }
+ LIST_FOR_EACH_ENTRY_SAFE(container_ptr, next_container_ptr, &container_list, struct mesh_container, entry)
+ {
+ if (container_ptr->mesh) IUnknown_Release(container_ptr->mesh);
+ HeapFree(GetProcessHeap(), 0, container_ptr);
+ }
+ return hr;
+}
+
HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device, FLOAT width, FLOAT height,
FLOAT depth, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency)
{
--
1.7.4.1
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