[PATCH 1/6] wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 16 15:38:24 CDT 2011


---
 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ed52831..67c38aa 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4834,7 +4834,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
     LEAVE_GL();
 
     /* Make sure the surface is loaded and up to date */
-    surface_internal_preload(dst_surface, SRGB_RGB);
+    surface_load_location(dst_surface, SFLAG_INTEXTURE, NULL);
     surface_bind(dst_surface, gl_info, FALSE);
 
     data.buffer_object = 0;
-- 
1.7.3.4




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