[PATCH 1/6] wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 16 15:38:24 CDT 2011
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ed52831..67c38aa 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4834,7 +4834,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
LEAVE_GL();
/* Make sure the surface is loaded and up to date */
- surface_internal_preload(dst_surface, SRGB_RGB);
+ surface_load_location(dst_surface, SFLAG_INTEXTURE, NULL);
surface_bind(dst_surface, gl_info, FALSE);
data.buffer_object = 0;
--
1.7.3.4
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