[PATCH 6/6] d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 17 14:00:06 CDT 2011
---
dlls/d3d8/volumetexture.c | 12 +++++++++---
dlls/wined3d/texture.c | 17 -----------------
dlls/wined3d/wined3d.spec | 3 ---
include/wine/wined3d.h | 5 -----
4 files changed, 9 insertions(+), 28 deletions(-)
diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c
index df95401..356b47b 100644
--- a/dlls/d3d8/volumetexture.c
+++ b/dlls/d3d8/volumetexture.c
@@ -107,13 +107,15 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolume
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
- hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
+ resource = wined3d_texture_get_resource(This->wined3d_texture);
+ hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
@@ -123,13 +125,15 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolume
REFGUID refguid, void *pData, DWORD *pSizeOfData)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
- hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
+ resource = wined3d_texture_get_resource(This->wined3d_texture);
+ hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
@@ -139,12 +143,14 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolum
REFGUID refguid)
{
IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
- hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
+ resource = wined3d_texture_get_resource(This->wined3d_texture);
+ hr = wined3d_resource_free_private_data(resource, refguid);
wined3d_mutex_unlock();
return hr;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 2ca32a0..eb4fa75 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -457,23 +457,6 @@ struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_text
return &texture->resource;
}
-HRESULT CDECL wined3d_texture_set_private_data(struct wined3d_texture *texture,
- REFGUID guid, const void *data, DWORD data_size, DWORD flags)
-{
- return wined3d_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
-}
-
-HRESULT CDECL wined3d_texture_get_private_data(const struct wined3d_texture *texture,
- REFGUID guid, void *data, DWORD *data_size)
-{
- return wined3d_resource_get_private_data(&texture->resource, guid, data, data_size);
-}
-
-HRESULT CDECL wined3d_texture_free_private_data(struct wined3d_texture *texture, REFGUID guid)
-{
- return wined3d_resource_free_private_data(&texture->resource, guid);
-}
-
DWORD CDECL wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority)
{
return resource_set_priority(&texture->resource, priority);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 3391089..6bb4df8 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -259,14 +259,12 @@
@ cdecl wined3d_texture_create_3d(ptr long long long long long long long ptr ptr ptr)
@ cdecl wined3d_texture_create_cube(ptr long long long long long ptr ptr ptr)
@ cdecl wined3d_texture_decref(ptr)
-@ cdecl wined3d_texture_free_private_data(ptr ptr)
@ cdecl wined3d_texture_generate_mipmaps(ptr)
@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
@ cdecl wined3d_texture_get_level_count(ptr)
@ cdecl wined3d_texture_get_lod(ptr)
@ cdecl wined3d_texture_get_parent(ptr)
@ cdecl wined3d_texture_get_priority(ptr)
-@ cdecl wined3d_texture_get_private_data(ptr ptr ptr ptr)
@ cdecl wined3d_texture_get_resource(ptr)
@ cdecl wined3d_texture_get_sub_resource(ptr long)
@ cdecl wined3d_texture_incref(ptr)
@@ -274,7 +272,6 @@
@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
@ cdecl wined3d_texture_set_lod(ptr long)
@ cdecl wined3d_texture_set_priority(ptr long)
-@ cdecl wined3d_texture_set_private_data(ptr ptr ptr long long)
@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 93f864a..588a7fa 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2495,15 +2495,12 @@ HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT
UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
-HRESULT __cdecl wined3d_texture_free_private_data(struct wined3d_texture *texture, REFGUID guid);
void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
-HRESULT __cdecl wined3d_texture_get_private_data(const struct wined3d_texture *texture,
- REFGUID guid, void *data, DWORD *data_size);
struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
UINT sub_resource_idx);
@@ -2513,8 +2510,6 @@ HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *
WINED3DTEXTUREFILTERTYPE filter_type);
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
-HRESULT __cdecl wined3d_texture_set_private_data(struct wined3d_texture *texture,
- REFGUID guid, const void *data, DWORD data_size, DWORD flags);
HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
--
1.7.3.4
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