[PATCH 4/5] wined3d: Fix the STATE_BASEVERTEXINDEX state entry.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 20 16:21:12 CDT 2011
---
dlls/wined3d/state.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 75c2da6..77dd1dd 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5062,7 +5062,7 @@ const struct StateEntryTemplate misc_state_template[] = {
{ STATE_SAMPLER(17), /* Vertex sampler 1 */ { STATE_SAMPLER(17), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(18), /* Vertex sampler 2 */ { STATE_SAMPLER(18), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(19), /* Vertex sampler 3 */ { STATE_SAMPLER(19), sampler }, WINED3D_GL_EXT_NONE },
- { STATE_BASEVERTEXINDEX, { 0, NULL, }, ARB_DRAW_ELEMENTS_BASE_VERTEX },
+ { STATE_BASEVERTEXINDEX, { STATE_BASEVERTEXINDEX, state_nop, }, ARB_DRAW_ELEMENTS_BASE_VERTEX },
{ STATE_BASEVERTEXINDEX, { STATE_VDECL, NULL, }, WINED3D_GL_EXT_NONE },
{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
};
--
1.7.3.4
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