[PATCH 5/5] wined3d: Make the device parameter to device_invalidate_state() const.

Henri Verbeet hverbeet at codeweavers.com
Mon Jun 20 16:21:13 CDT 2011


---
 dlls/wined3d/device.c          |    2 +-
 dlls/wined3d/wined3d_private.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 8a2058c..20e9508 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6175,7 +6175,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
 }
 
 
-void device_invalidate_state(struct wined3d_device *device, DWORD state)
+void device_invalidate_state(const struct wined3d_device *device, DWORD state)
 {
     DWORD rep = device->StateTable[state].representative;
     struct wined3d_context *context;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9a2a383..e6e4aac 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1803,7 +1803,7 @@ void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_con
         struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
 void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
 void device_update_tex_unit_map(struct wined3d_device *device) DECLSPEC_HIDDEN;
-void device_invalidate_state(struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
+void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
 
 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
 {
-- 
1.7.3.4




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