[PATCH 2/4] wined3d: Make the surface parameter to surface_get_gl_buffer() const.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 23 04:43:38 CDT 2011
---
dlls/wined3d/surface.c | 4 ++--
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3682e10..247d413 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2412,9 +2412,9 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, struct
checkGLcall("set_compatible_renderbuffer");
}
-GLenum surface_get_gl_buffer(struct wined3d_surface *surface)
+GLenum surface_get_gl_buffer(const struct wined3d_surface *surface)
{
- struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
+ const struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
TRACE("surface %p.\n", surface);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e23b917..ebe627f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2107,7 +2107,7 @@ static inline GLuint surface_get_texture_name(struct wined3d_surface *surface,
void surface_add_dirty_rect(struct wined3d_surface *surface, const WINED3DBOX *dirty_rect) DECLSPEC_HIDDEN;
void surface_bind(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
-GLenum surface_get_gl_buffer(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
+GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
BOOL surface_init_sysmem(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
--
1.7.3.4
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