d3dx9_36: Add a trailing '\n' to some TRACE() calls.
Francois Gouget
fgouget at free.fr
Sat Jun 25 06:49:53 CDT 2011
---
dlls/d3dx9_36/shader.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index bddef33..34b14dd 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -830,7 +830,7 @@ static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 devi
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
- TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x", hr);
+ TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
return D3DERR_INVALIDCALL;
}
@@ -968,7 +968,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
- TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x", hr);
+ TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
return D3DERR_INVALIDCALL;
}
@@ -1015,7 +1015,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
- TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x", hr);
+ TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
return D3DERR_INVALIDCALL;
}
--
1.7.5.3
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