[PATCH 3/5] wined3d: Make the device parameter to context_resource_released() const.

Henri Verbeet hverbeet at codeweavers.com
Wed Jun 29 16:14:13 CDT 2011


---
 dlls/wined3d/context.c         |    2 +-
 dlls/wined3d/wined3d_private.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index a37c664..4040083 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -604,7 +604,7 @@ static void context_queue_fbo_entry_destruction(struct wined3d_context *context,
     list_add_head(&context->fbo_destroy_list, &entry->entry);
 }
 
-void context_resource_released(struct wined3d_device *device,
+void context_resource_released(const struct wined3d_device *device,
         struct wined3d_resource *resource, WINED3DRESOURCETYPE type)
 {
     if (!device->d3d_initialized) return;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 81b5119..ad75c62 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1236,7 +1236,7 @@ void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPE
 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
-void context_resource_released(struct wined3d_device *device,
+void context_resource_released(const struct wined3d_device *device,
         struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
 void context_resource_unloaded(struct wined3d_device *device,
         struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
-- 
1.7.3.4




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