[PATCH 3/5] wined3d: Make the device parameter to context_resource_released() const.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 29 16:14:13 CDT 2011
---
dlls/wined3d/context.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index a37c664..4040083 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -604,7 +604,7 @@ static void context_queue_fbo_entry_destruction(struct wined3d_context *context,
list_add_head(&context->fbo_destroy_list, &entry->entry);
}
-void context_resource_released(struct wined3d_device *device,
+void context_resource_released(const struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type)
{
if (!device->d3d_initialized) return;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 81b5119..ad75c62 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1236,7 +1236,7 @@ void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPE
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
-void context_resource_released(struct wined3d_device *device,
+void context_resource_released(const struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
void context_resource_unloaded(struct wined3d_device *device,
struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
--
1.7.3.4
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